Peopleware
This book was written by
Tom
DeMarco
&
Timothy
Lister
.
This summary of
Productive Projects And Teams
was done by
Bernard I. Ng
while in Sun's CIM Technology Group in 1991.
Table Of Contents
-
Preface
PART I: MANAGING THE
HUMAN RESOURCE
-
Chapter 1: Somewhere Today, a Project is
Failing
-
Chapter 2: Make a Cheeseburger, Sell a
Cheeseburger
-
Chapter 3: Vienna Waits for You
-
Chapter 4: Quality - If Time Permits
-
Chapter 5: Parkinson's Law Revisited
-
Chapter 6: Laetrile
PART II: THE OFFICE
ENVIRONMENT
-
Chapter 7: The Furniture Police
-
Chapter 8: "You Never get Anything Done
Around Here Between 9 and 5"
-
Chapter 9: Saving Money on Space
-
Chapter 10: Brain Time Versus Body Time
-
Chapter 11: The Telephone
-
Chapter 12: Bring Back the Door
-
Chapter 13: Taking Umbrella Steps
PART III: THE RIGHT
PEOPLE
-
Chapter 14: The Hornblower Factor
-
Chapter 15: Hiring a Juggler
-
Chapter 16: Happy to Be Here
-
Chapter 17: The Self-Healing System
PART IV: GROWING
PRODUCTIVE TEAMS
-
Chapter 18: The Whole Is Greater Than the
Sum of the Parts
-
Chapter 19: The Black Team
-
Chapter 20: Teamicide
-
Chapter 21: A Spagetti Dinner
-
Chapter 22: Open Kimono
-
Chapter 23: Chemistry for Team Formation
PART V: IT'S SUPPOSED TO
BE FUN TO WORK HERE
-
Chapter 24: Chaos and Order
-
Chapter 25: Free Electrons
-
Chapter 26: Holger Danske
Anyone who has undertaken a major
development
effort knows the wisdom of the adage,
"Build one to throw away."
It's only after you're finished that you know how it really
should have been done. This same idea can be applied to careers
managing projects or consulting on project management. This book
is a series of short essays, each about a particular garden path
that managers are led down, usually to their regret. This book
attempts to help you avoid at least some of these paths.
Most managers are prone to one particular
failing: managing people like modular
components. Most managers were judged to be good management because of
performance as technicians and developers. Unfortunately it doesn't
work well.
Even though thousands of A/R programs
have been written, new A/R projects
still manage to fail. There is an inviolable industry standard that
prohibits
examing our failures. 500 projects surveyed from 1977 to 1987 show that
15% were
cancelled, aborted, postponed or never used. 25% of projects larger
than 25 man
-years never completed. Not a single project failed due to
technological issues.
The Name of the Game
- The Most frequently cited cause of failure was
politics". Included are communcation and staffing problems,
disenchantment with
bosses or clients, lack of motivation and high turnover. To be precise,
major
problems of our work are not so much technological as sociological in
nature.
Yet the most people-oriented aspects of management responsibility are
given the
lowest priorities.
The High-Tech Illusion
- Most people apply high-tech, using computers and
other new technology components to develop products or organize
affairs.
Having to work in teams, projects, and other tightly knit working
groups, we
are mostly in the human communication business. More focus is placed on
technical rather than the human side of work because that's easier to
do.
Most managers are like the vaudeville character who loses his keys on a
dark
street and looks for them on the adjacent street because, as he
explains,
"The light is better here."
My Conclusion: Almost
all project failures are due to sociological problems,
yet managers spend most of their time on technological issues
because those are the issues they were trained to handle.
Development is inherently different
from production, but managers of
development and allied efforts often allow their thinking to be shaped
by a
management philosophy derived entirely from a production environment.
It can
only serve to dampen people's spirits and focus their attention away
from work.
A Quota for Errors
- For information workers, making occasional mistakes
is a natural and healthy part of their work. Iterative software design
is a
cost-effective methodology which some managers might feel awkward
defending.
Fostering an atmosphere that doesn't allow for error simply makes
people
defensive.
Management: The Bozo Definition
- You may be able to kick people to make
them active, but not to make them creative, inventive, and thoughtful.
There is
nothing more discouraging to any worker than the sense that his own
motivation
is inadequate and has to be "supplemented" by that of the boss.
The People Store
- Many development managers adopt the attitude that
people are parts of the machine. They go to great lengths to convince
themselves
that no one is irreplaceable. Because they fear that a key person will
leave,
they force themselves to believe that there is no such thing as a key
person.
Some times, employees want things other than money. But too many
managers are
threatened by anything their workers do to assert their individuality.
The
natural people manager realizes than uniqueness makes project chemistry
vital
and effective, it's something to be cultivated.
A Project in Steady State is Dead
- A project's entire purpose in life is
to put itself out of business. The only steady state in the life of a
project is
rigor mortis. The entire focus of project management ought to be the
dynamics of
development, yet we assess people's value based on steady-state
characteristics
like code or documentation produced. More attention should be paid to
fitting
into the effort as a whole. A catalyst is important because projects
are always
in flux. Someone who can help a project
jell
is worth two who just do work.
We Haven't Got Time to Think About This Job, Only to Do It
- Not 100% of
your time ought to be doing tasks, there must be provision for
brainstorming,
investigating new methods, figuring out how to avoid some subtasks,
reading,
training, and just goofing off. Most managers spend too much time
getting
things done, not nearly enough asking if things ought to be done at
all. The
importance of a more considered approach increases as stakes increase.
But we
are so single-mindedly Doing that only 5% of out time is spent on
planning,
investigating new methods, training, reading books, estimating,
budgeting,
scheduling, and allocating personnel. The average software developer
doesn't
own a single book on the subject of his/her work, it is positively
tragic.
My Conclusions:
- In development, people are different from other
components.
- People must be allowed room for errors.
- Individuality must be respected and valued.
- Contribution cannot be measured solely on technological
yardsticks, but also on sociological ones.
- Time spent thinking about work to be done may be worth
more
than time spent doing the work itself.
In spite of common rhetoric about
working smarter
, there is a widespread sense that real-world management is about
getting
people to work harder and longer at the expense of their personal
lives.
Spanish Theory
Management
- Historians abstracted the Spanish Theory of Value that only a fixed
amount
of value existed on earth, while the English Theory held that value
could be
created through ingenuity and technology. While the English had an
Industrial Revolution, Spain exploited the lands and Indians in the New
World
to move tons of gold across the ocean and achieved hyper-inflation as
there
was too much gold chasing too few usable goods. Spanish Theory managers
dream of attaining new productivity levels through the simple mechanism
of
unpaid overtime by playing mind games (guilt trips, job security) with
their
employees.
And Now a Word from the Home
Front
- The Vienna that waits for you in Billy Joel's phrase is the last stop
in
one's life. People are very aware how short life is, and many things at
home
are much more important than the silly job they're working on.
But you know when the truith is told,
That you can get what you want or you can just get old.
You're going to kick off before you even get halfway through.
When will you realize ... Vienna waits for you?
"The Stranger" Billy Joel
There Ain't No Such Thing as
Overtime
- There will usually be an hour of
"undertime"
for every hour of overtime. There may be short term advantages but
certainly
no long term ones. Nobody can really sustain the intensity required for
creative work more than 40 hours a week. Overtime is life sprinting,
you
have to slow down to catch your breath later, it doesn't make sense in
a
marathon. The best workers just ignore managers who often request that
they
sprint.
Slow down you crazy child,
And take the phone off the hook and disappear for a while.
It's all right. You can afford to lose a day or two.
When will you realize ... Vienna waits for you?
Workaholics
- Workaholics eventually realize they have sacrificed a more important
value
(family, love, home, youth) for a less important value (work). Managers
who
exploit their workaholic employees eventually lose them. The key is to
get
"meaningful productivity"
.
Slow down, you're doing fine,
You can't be everything you want to be before your time.
Although it's so romantic on the borderline tonight.
But when will you realize ... Vienna waits for you?
Productivity: Winning Battles
and Losing Wars
- Consider some things organizations do to improve productivity:
-
pressure people to put in more
hours
-
mechanize the process of
product development
-
compromise the quality of the
product
-
standardize procedures
Any of these measures can make work
less enjoyable and satisfying, causing
more turnover. Turnover has to be taken into account when trying to
improve
productivity because high turnover of key staff may more than offset
the
gains. Productivity has to be defined as benefit divided by cost,
including
that of replacing workers used up by the effort.
Reprise
- People under time pressure don't work better; they just work faster.
In order to work faster, they may have to sacrifice the
quality of the
product and their own job satisfaction.
My Conclusion: Take care of
your people first, and they will take care of
you.
When a person's basic instincts
(survival, self-esteem, reproduction,
territory etc.) are threatened, they respond with great passion.
Whenever
strong emotions are aroused, it's an indication that an instinctive
value
is under attack. Our self-esteem is strongly tied to the quality of the
product we produce, not the quantity.
The Flight from
Excellence
-
Managers
jeopardize product quality by setting unreachable deadlines because
they
think that might increase productivity.
Hard-nosed managers feel that quality is like chocolate sauce on a
sundae,
more for those who want more, that the market doesn't care that much
about
quality and just wants to see the product in their hands.
There is natural conflict because users sense of acceptable quality is
usually significantly lower than the builders.
Allowing the standard of quality to be set by buyer instead of builder
is
termed flight from excellence. It makes good sense
only if you ignore
the effect on the builder's attitude and effectiveness, it costs more
in the
long run.
Quality, far beyond that required by the end user,
is a means to higher productivity.
If you ask 100 random people which nation is famous for high quality,
and
which one is famous for high productivity. Chances are most will
respond
"Japan" to both questions. Its counter-intuitive that higher quality
coexists with higher productivity. Tajima and Matsubara comment on the
Japanese phenomenon:
The trade-off between price and quality does not exist
in Japan. Rather, the idea that high quality brings on
cost reduction is widely accepted.
Quality Is Free, But ...
- Philip Crosby wrote in his book,Quality Is Free
that letting the
builder set a satisfying quality standard of his own will result in a
productivity gain sufficient to offset the cost of improved quality.
Thre real message is:
Quality is free, but only to those who are willing
to pay heavily for it.
A policy of "Quality - If Time Permits" will assure that no quality at
all
sneaks into the product.
Hewlett Packard
is a company that makes a cult of quality, reaping high productivity
due to
high, builder-set quality standards. Their sense of quality
identification
increases job satisfaction resulting in one of the lowest turnover
figures
in the industry.
Power of Veto
- Hitachi Software and parts of Fujitsu give project teams an effective
power of veto over delivery of what they believe to be a not-yet-ready
product. It would take nerves of steel overcome
Parkinson's Law
and do this.
My Conclusion: Quality equals Productivity. If you can't
identify with
this, it's excusable, you've probably never done any Software
Engineering,
or at least any that others don't have to clean up after.
In 1954, C. Northcote Parkinson
introduced the notion that work expands to
fill the time alloted for it.
Parkinson's Law and
Newton's Law
- Newton's Laws have stood the test of some 200 years of subsequent
study.
Parkinson was a humorist, not a scientist. His "law" caught on because
it
was funny, not because it was axiomatic. His examples were observed in
a
fictitious British government bureaucracy, where they give little
job-derived satisfaction. The simple truth is:
Parkinson's Law almost certainly doesn't apply to your people.
Their lives are too short for loafing
on the job, as that would delay the
satisfaction they hanker for. They are as eager as managers to get the
job
done, provided they don't have to compromise their standard of quality.
You Wouldn't Be Saying This If You'd Ever Met Our Herb
- In a healthy work environment, the reasons that some people don't
perform are lack of competence, lack fo confidence,
and lack of affiliation with others on the project and
the project goals. They are overwhelmed by the diffculty of the work,
pressure won't help, reassignment, possibly to another company might.
Treating your people as Parkinsonian workers certainly won't work, it
can
only demean and demotivate them.
Some Data from the University of New South Wales
- Michael Lawrence and Ross Jeffery of the University of NSW conducted
a
survey of 127 projects in 1985 with these results:
Productivity by Estimation Approach
| Effort Estimate Prepared by |
Average Productivity |
Number of Projects |
| Programmer alone |
8.0 |
19 |
| Supervisor alone |
6.6 |
23 |
| Programmer & Supervisor |
7.8 |
16 |
| Systems Analyst |
9.5 |
21 |
| No estimate |
12.0 |
24 |
Projects which the boss applied no schedule pressure whatsoever ("Just
wake
me up when you're done.") had the highest productivity of all. Pressure
has
to be applied with the same care as punishing a child, timing has to be
impeccable so that justification is easily apparent, if done all the
time,
just shows how much the manager really knows.
Variation on a Theme by Parkinson
- A company exhibits Parkinsonian behaviour if it is drowning in
bureaucracy:
Organizational busy work tends to expand to fill the working day.
My Conclusion: Get motivated people to work for you, then let
them do
their own estimations, help them buffer the schedules if too ambitious.
Pressure does not help to increase productivity, let their pride in
their
own work be the driving force.
Laetrile is a colorless liquid pressed
from apricot pits which costs as much
as almond extract for baking purposes. In Mexico, you pay US$50 a drop
to
cure fatal cancer even though it doesn't work. People who are desperate
enough don't look very hard at the evidence. Lots of managers are
desperate
enough to make them easy victims of technical laetrile.
Lose Fat While
Sleeping
- While collecting ads for products that claimed to boost productivity
by
100% or more, Timothy Lister
found an ad on the back of the New York Post stating that one could
"Lose Fat While Sleeping."
It seemed to fit in with all the other seminars, methodologies, books,
hardware monitors, computing languages, and newsletters.
Some organizations do better than
others not by using any particularly
advanced technology, but by having more effective ways of handling
people,
modifying the workplace and corporate culture, and implementing some
measures discussed in Parts
II
,
III
and
IV
. The relative inefficacy of technology may be discouraging because the
kinds of modification we advocate are hard to apply and slow to take
effect.
Easy non-solutions are often more attractive than hard solutions.
The Seven Sirens
- Like the Sirens that tempted Odysseus, here are
Seven False Hopes of Software Management:
- 1. There is some new trick you've missed that could send
productivity
soaring.
Response:
You are not dumb enough to have missed something so fundamental as you
continually investigate new approaches and try those that make the most
sense. The line that there is some magical innovation out there that
you've
missed is a pure fear tactic, employed by those with a vested interest
in
selling it.
- 2. Other managers are getting gains of 100% or 200% or
more!
Response:
Forget it. The typical magical tool is focused on coding and testing.
Even
if that went away entirely, there is still analysis, negotiation,
specification, training, acceptance testing, conversion and cutover to
be
done.
- 3. Technology is moving so swiftly that you're being passed
by.
Response:
People are still using COBOL.
Productivity within the software industry has improved by 3-5% a year,
only
marginally better than the steel or automobile industry.
- 4. Changing languages will give you huge gains.
Response:
Languages are important because they affect the way you think about a
problem, but they impact only the implementation part of the project.
- 5. Because of the backlog, you need to double productivity
immediately.
Response:
The much talked about software backlog is a myth. Projects cost a lot
more
at the end than what we expected in the beginning. The typical project
that's stuck in the backlog is there because it has barely enough
benefit to
justify even with the most optimistic cost assumptions. Being an
economic
loser, it should be in the reject pile rather than backlog.
- 6. You automate everything else; isn't it about time you
automated away
your software development staff?
Response:
The principal work of software developers is human communication to
organize
the user's expressions of needs into formal procedure, work that is
necessary no matter how we change the life cycle, and unlikely to ever
be
automated.
- 7. Your people will work better if you put them under a lot
of pressure.
Response:
They won't - they'll just enjoy it less.
This Is Management
- The manager's function is not to make people work, but to make it
possible
for people to work.
My Conclusion: Technology investment for productivity gains
have to be
made with a long term view, and expectations have to realistically
consider
how long it typically takes for the corporate culture to assimilate the
new
process, methodology or tool.
To make it possible for people to work,
we have to recognize those factors
that sometimes make it impossible. Phones ringing off the hook,
printers and
copiers breaking down, interruptions by sales or service personnel or
passer-bys, etc. are mostly failures of the environment that the
organization has provided to help you work.
There are a million ways to lose a work day, but
not even a single way to get one back.
If you were made responsible for space
and services for your people, you
would have to decide on kind of workplace for each person, and amount
of
space and expense to be allocated. You'd probably study ways in which
people
use their space, amount of table space required, and the number of
hours in
a day working alone, with one other person, and so forth. You'd
investigate
impact of noise on people's effectiveness because they are
intellect workers
- they need to have their brains in gear to do work. But people who do
control space and services typically don't spend much time thinking
about
any of the concerns listed above. They don't collect any raw data ro
strive
to understand comples issues like productivity because they are not
themselves intellect workers. They often constitue a Furniture Polce
whose
approach to the problem is nearly the opposite of what your own would
be.
The Police Mentality
- The head of the Furniture Police wanders through new office space the
day
before your staff is supposed to move in with these thoughts:
"Look how beautifully uniform everything is! You have no way to tell
whether you're on the 6th or 7th floor. But once people move ib, it
will all be ruined. They'll hang up pictures, individualize their
cubes and be messy. They'll probably drink coffee over the lovely
carpet and even eat their lunch right here. Oh dear, oh dear ..."
The Uniform Plastic Basement
- Police mentality may manifest itself in office layouts where there
are no
offices with windows at all, the corridor runs around the building so
that
the question of "who gets windowed space is eliminated". But the side
effect
is that most frequently traveled paths, from elevator to cubicle or
from
cubicle to cubicle, do not pass any window, wasting all the availabel
view.
Basement space lends itself better to uniform layouts, but people work
better in natural light. They feel better in windowed space,
translating to
higher quality of work. They want to shape their space to their own
convenience and taste.
Visiting a few dozen organizations
each year, almost without exception, the
workspaces given to intellect workers are noisy, interruptive,
unprivate and
sterile. Some even had company paging systems!
Police-mentailty planners design
workplaces the way they would design
prisons: optimized for containment at minimal cost. Sadly, for
organizations
with productivity probklems, there is no more fruitful area for
improvement
than the workplace. As long as workers are crowded into noisy, sterile,
disruptive space, it's not worth improving anything
but
the workplace.
My Conclusion: Workplaces
should be customized to enhance the
productivity of intellect workers, this investment gives the most bang
for
the buck.
Part of the folklore among development
workers is,
"Overtime is a fact of life."
. How to explain that software people are putting in so many extra
hours? A
disturbing possibility is that overtime is not so much a means to
increase
the quantity of wokr time as to improve its average quality. Everyone
knows
that you get more work done after office hours than during, its a
damning
indictment of the office environment. The amazing thing is not that
it's so
often impossible to work in the workplace, but that everyone knows it
and
nobody ever does anything about it.
A Policy of Default
- A California company that
Tom DeMarco
consulted for conducted a survey and recognized that the noisy
environment
was the worst problem workers faced, but decided that they couldn't do
anything about it. This is a policy of total default.
Coding War Games:
Observed Productivity Factors
- Since 1977, the authors conducted some sort of public productivity
survey
each yeear. From 1984, teams of software implementors from different
organizations compete to complete a series of benchmark coding and
testing
tasks in minimal time and with minimal defects. Here's how these Coding
War
Games work:
From 1984 to 1986, more than
600 developers from 92 companies participated.
The benefit to the individual was learning how he or she compared with
the
others. The benefit to the company was learning how well it does
against
others in the sample. The benefit to the authors was to learn what
factors
affect productivity.
Individual
Differences
- 3 rules of thumb seem to apply whenever you measure variation in
performance over a sample of individuals:
Count on the best people
outperforming the worst by about 10:1.
Count on the best performer
being about 2.5 times better than the median
performer.
Count on the half
better-than-median performers outdoing the other half
by more than 2:1.
These rules applied for
virtually any performance metric you define, time
taken, number of defects etc.
Productivity
Non-Factors
- The following factors had little or no correlation to performance:
- Language:
- Those who used
COBOL and Fortran did as well as those who used Pascal
and C. Only assembly language participants got badly left behind.
- Years of
experience:
- People with 10
years of experience did not outperform those with 2 years
of experience. Only those with less than 6 months with the language did
not
do as well as the rest.
- Number of
defects:
- Nearly 1/3 of the
participants completed with zero defects. As a group,
the zero-defect workers paid no performance penaly fordoing more
precise
work, in fact, they took slightly less time.
- Salary:
- There was a very
weak relationship between salary and performance. The
half above the median made less than 10% more than the half below.
Nothing was astonishing as most
of these effects have been noted before. The
factors that did have a substantial effect were slightly more
surprising.
You May Want
to Hide This from Your Boss
- It mattered a lot who your pair mate was. If paired with someone who
did
well, so did you and vice versa. For the average competing pair,
performance
differed by only 21%. They worked in the same physical environment and
shared the same corporate culture. That best performers clustered in
some
organizations and worst performers in others was predicted by
Harlan Mills
in 1981.
While this [10 to 1] productivity differential among programmers
is understandable, there is also a 10 to 1 difference in
productivity among software organizations.
The best organization in the
sample of 92 worked 11.1 times faster than the
worst, while passing the major acceptance test. That some companies are
doing a lot worse than others may be due to their environment and
corporate
culture.
Effects of
the Workplace
- Many companies provide developers with a workplace that is so
crowded,
noisy and interruptive that it fills their days with frustration. That
could reduce efficiency as well as increase the tendency for good
people to
migrate elsewhere. By using the Coding War Games with an environmental
questionaire, workplace characteristics could be compared between those
who
did well and those who didn't. Average performance of the 1st quartile
was
2.6 times better than that of the 4th quartile.
Environments of the Best and Worst Performers in the
Coding War Games
| Environmental Factor |
1st Quartile |
4th Quartile |
| 1. How much dedicated work space? |
78 sq. ft. |
46 sq. ft. |
| 2. Is it acceptably quiet? |
57 % yes |
29 % yes |
| 3. Is it aceptably private? |
62 % yes |
19 % yes |
| 4. Can you silence your phone? |
52 % yes |
10 % yes |
| 5. Can you divert your calls? |
76 % yes |
19 % yes |
| Do people interrupt you needlessly? |
38 % yes |
76 % yes |
What Did We Prove?
- The data presented does not exactly provde that a better workplace
will
help people perform better. It may only indicate that people who
perform
better tend to gravitate toward organizations that provide better
workplaces. Either way, if they proved anything, it's that a policy of
default on workplace characteristics is a mistake. If you participate
in or
manage a team of people who need to use their brains during the day,
then
workplace environment is your business.
My Conclusion: Fix the
workplace before putting resources into anything
else!
If your organization is typical,
environmental trend is toward less privacy,
less dedicated space, and more noise. The obvious reason for this is
cost as
a penny saved on workspace is a penny earned on the bottom line, or so
the
logic goes. Those who make such a judgement are guilty of performing a
cost/benefit study without the benefit of studying the benefit. Savings
have
to be compared to the risk of lost effectiveness.
The cost of the workplace is
a small percentage of the salary, employee
benefits, training etc. The total investment in the worker could easily
be
20 times that of his or her workplace. It implies that workplace cost
reduction is risky. Attempts to save a small portion of the $1 may
cause you
to sacrifice a large portion of the $20. The prudent manager would not
consider moving people into cheaper, noisier, and more crowded quarters
without first assessing whether worker effectiveness would be impaired.
A Plague Upon the Land
- We show irresponsible unconcern for our natural resources, so why not
in
workplace design? Advocates of open-plan seating did not back up their
recommendations with careful scientific study. At the heart of the
matter:
The fundamental areas of consideration in designing an open-plan
office within an IT environment are: the system's electrical
distribution capabilities, computer support capabilities and
manufacturer and dealer service.
No mention that people are going to
try to work in that space. Also not
mentioned are any definitions or metrics of employee productivity.
We Interrupt This
Diatribe to Bring You a Few Facts
- Before drawing plans for its new Santa Teresa facility,
IBM
violated all industry standards by carefully studying the work habits
of
those who would occupy space. Researchers observed the work processes
in
action in current workspaces and in mock-ups of proposed workspaces.
They
watched different workers go about their normal activites and concluded
that
a minimum accomodation for this mix of people to be the following:
- 100 sq. ft. of dedicated space per worker
- 30 sq. ft. of work surface per person
- noise protection in the form of enclosed offices or 6 ft.
high
partitions (all professional personnel in enclosed 1 and 2-person
offices)
People in the roles studied
needed
the space and quiet in order to perform optimally. Cost reduction to
provide
workspace below the minimum would result in a loss of effectiveness
that
would more than offset the cost savings.
Workplace Quality and Product Quality
- Companies that provide small and noisy workplaces explain away
complaints
as workers campaigning for the added status of bigger, more private
space.
To determine whether noise level had any correlation to work, we
divided
our sample into those who found the workplace acceptably quiet and
those who
didn't. Then, looking at workers within each group who completed the
entire
exercise without a single defect:
Workers who reported that their workplace was acceptably quiet before
the exercise were 1/3 more likely to deliver zero-defect work.
As the noise level gets worse, this trend gets stronger:
| Zero-defect workers: |
66% reported noise level OK |
|
| 1-or-more-defect workers: |
8% reported noise level OK |
A Discovery of Nobel Prize Significance
- On February 3, 1984, in a study of 32,346 companies worldwide, the
authors
confirmed a virtually perfect inverse relationship between people
density
and dedicated floor space per person. If you're having trouble seeing
why
this matters, you're not thinking about noise. Noise is directly
proportional to density, so halving the allotment of space per person
can be
expected to double the noise. Even if you managed to prove conclusively
that
a programmer could work in 30 sq. ft. without being hopelessly
space-bound,
you still wouldn't be able to conclude that 30 sq. ft. is adequate
space.
The noise in a 30 sq. ft matrix is more than triple the noise in a 100
sq.
ft. matrix, which could make the difference between a plague of product
defects and none at all.
Hiding Out
- When the office environment is frustrating enough, people look for a
place
to hide out. They book conference rooms or head for the library or
wander
off for coffee and just don't come back. Saving money on space may be
costing you a fortune.
My Conclusion: If you're not going to perform a detailed study
of
workplace requirements for each type of worker, at least differentiate
between the different categories such that those who need more space
and
privacy get more than those who don't.
Intermezzo: Productivity Measurements and Unidentified Flying
Objects
Measurement of intellect-worker productivity suffers a reputation of
being a
soft science, like studying UFOs. An experiment to test the effect of
the
workplace on productivity is easy enough to design but very hard to
implement because most organizations don't even attempt to measure the
amount of intellectual work performed. Managers are likely to conclude
that
variation in productivity is beyond comprehension, but it's really not
that
bad.
Gilb's Law
-
Tom
Gilb
, author of
Software
Metrics
, stated that:
Anything you need to quantify can be measured in some way
that is superior to not measuring it at all.
An organization that wants to and can't make some assessment of its
programming productivity rate just hasn't tried hard enough.
But You Can't Afford Not to Know
- Since there are 10 to 1 differences in software productivity across
organizations, and you probably wouldn't be too surprised to find yours
at
the top or bottom because you don't have the foggiest idea now, only
the
market will recognize where you stand and take steps of its own to
rectify
the situation, steps that many not bode well for you.
Measuring with Your Eyes Closed
- In order to make measurement deliver on its potential, management has
to
be perceptive and secure enough to cut itself out of the loop. Data
collected on individual performance has to be used only to benefit that
individual as an exercise in self-assessment. Only sanitized averages
should
be made available to the boss. If this is violated and the data is used
for
promotion or punitive action, the entire data collection scheme will
come to
an abrupt halt. Individuals are inclined to do exactly what the manager
would to improve themselves, so managers don't really need individual
data
in order to benefit from it.
My Conclusion: I'm not sure how practical it'll ever be to try
to measure
any aspect of a software developer's productivity as our architectures,
paradigms, methodologies, tools and languages are in constant flux. But
I
have always believed that you can't confirm improvement of anything you
don't measure. On the
WWATS project (link questionable)
, I used to keep very basic statistics like number of lines of code
needed to accomplish a task, lines per module, stability of each module
(how
recently it had to be changed) in relation to the rest of the system
etc.
just to get a rough idea of how each member of my team is performing.
Your
gut feel for any belief is improved with some real raw data.
For IBM Santa Teresa, McCue and his
associates studied amounts of time
developers spent in different work modes:
| Work Mode |
Percent of Time |
| Working alone |
30% |
| Working with one other person |
50% |
| Working with two or more people |
20% |
The significance of this table from a
noise stanpoint is that 30% of the
time, people are noise sensitive, and the rest of the time, they are
noise
generators. Though those working alone are a minority at any given
time,
it's a mistake to ignore them because they actually
do
the work during the solitary periods.
Flow
- During single-minded work time, people are ideally in a state that
psychologists call
flow
. It is a condition of deep, nearly meditative involvement, a gentle
sense
of euphoria when one is largely unaware of the passage of time. For
anyone
involved in engineering, design, development, writing or similar tasks,
flow
is a must. These are high-momentum tasks that only go well when you're
in
flow. Unfortunately, it can't be turned on like a switch, it takes a
slow
descent into thye subject, 15 minutes of more of concentration before
the
state is locked in. Each time you're interrupted, you require an
additional
immersion
period to get back into flow. During this immersion, you're not
really doing work.
An Endless State of No-Flow
- If an average incoming call takes 5 minutes and your reimmersion
period is
15 minutes, the real cost of that call in work time lost is 20 minutes.
A
dozen phone calls use up 1/2 a day, a dozen other interruptions and the
day
is gone. As important as the loss of effective time is the accompanying
frustration. Workers who keep trying to get into flow and are
interrupted
each time end up unhappy. A few days like that and anybody is ready to
look
for a new job. Managers tend to be unsympathetic to the frustrations of
being in no-flow because their own work is done in interrupt-mode, but
they
have to understand that it reduces effectiveness and satisfaction of
their
workers, increasing the cost of getting work done.
Time Accounting Based on Flow
- Most company's accounting model is based on the conventional model
assuming work accomplished is proportional to number of hours put in,
making
no distinction between hours spent doing meaningful work and hours of
pure
frustration. They account for body time rather than brain time. To
really
measure uninterrupted hours onestly, you have to remove the onus from
logging too few uninterrupted hours. People have to be assured that
it's not
their fault if they only manage 1 or 2 uninterrupted hours per week,
rather
it's the organization's fault for not providing a flow-condusive
environment. The first huge benefit is that it focuses your people's
attention on the importance of flow time. The resultant
interrupt-consciousness
helps protect them from casual interruption by peers.
The other big benefit is a record of how much meaningful time has been
applied to a project. Project management using body-present hours is a
futile endeavour.
The E-Factor
- The Environmental Factor or E-Factor is measured as follows:
Uninterrupted Hours
E-Factor = ---------------------------
Body-Present Hours
A somewhat surprising result of
collecting E-Factor data is that factors
vary within an organization from site to site, for eg. 0.38 to 0.10 in
a
large government agency. E-Factors can be threatening to the status
quo. If
you report 0.38 for a sensible space and 0.10 for a cost-reduced space,
people are likely to come to the correct conclusion that the cost
reduction
didn't make much sense. Workers in the 0.10 space will have to put in
3.8
times as much body-present time to do a given piece of work as those in
the
0.38 space. That means having work done in the cost-reduced space could
result in a performance penaly far greater than the space savings.
A Garden of Bandannas
- When you first start measuring E-Factors, don't be surprised if it
hovers
around zero. You're not just collecting data, you're helping change
people's
attitudes. At one of our clients, red bandannas on dowels suddenly
sprouted
from desks after a few weeks of E-Factor data collection, by consensus,
they
were being used as "Do Not Disturb" signals.
Thinking on the Job
- Tom DeMarco was at Bell Labs sharing an office with Wendl Thomis who
went
on the build a small empire as an electronic toy maker. One day, while
Wendl
was staring into space pondering problems of extreme complexity with
his
feet propped up on the desk. Their boss came in and asked, "Wendl! What
are
you doing?" Wendl said, "I'm thinking." And the boss said, "Can't you
do
that at home?" At least in those days they had the option of thinking.
Your
people bring their brains in with them every morning. They could put
them to
work for you at no additional cost if only there were a small measure
of
peace and quiet in the workplace.
My Conclusion: In the
technology realm where devising or using more
appropriate algorithms yield order-of-magnitude instead of fractional
improvements, it's such a shame that it's so damn difficult to
concentrate
at work because some bean counter decided that 36 sq. ft. of dedicated
space should be enough.
It's common to field 15 calls in a
day, it may not take up that much time,
but the associated
reimmersion
time can take up most of the day.
Most of the calls were probably unimportant, but few of us are used to
waiting out a ringing phone.
Visit to an Alternate Reality
- Imagine a world where telephones were not invented yet, people would
send
notes to each other and plan ahead a little more. If the notion that
anyone
could interrupt you anytime from anywhere until you picked up the
handset
were presented from the point of view of reduced productivity, you
might
reject the idea of having phones at all.
Tales from the Crypt
- There's no turning back, you can't remove phones from people's desks
without causing them to revolt. But have you ever been annoyed standing
in
line for service when that very person is also taking phone calls. Why
should a caller be prioritized over someone who has bothered to be
there in
person? Even though the telephone reshaped the way we do business, it
should
not have blinded us to the effects of the interruptions. Managers
should be
alert to the effect that interruptions can have on their people, but
they
are often the worst offenders, switching their lines over to their
employees
when they are not available to take calls.
A Modified telephone Ethic
- Corporate culture should realizse that people sometimes choose to be
unavailable for interruption by phones. Email is one of the tools that
respect this culture. Savings in paper turn out to be trivial compared
to
the saving in reimmersion time. More important than any gimmick you
introduce is a change in the attidtude. People must learn that it's OK
sometimes to not answer their phones, and they must learn that their
time,
not just the quantity but its quality, is important.
My Conclusion: Even though improved phone technology has
broght us "Do
Not Disturb" modes and voicemail, we have to make a conscious effort to
ensure that they are put to use to protect our
flow
periods.
There are some symbols of success and
failure in creating a sensible
workplace. The most obvious symbol of success is the door, which
workers can
control noise and interruptibility to suit their changing needs. the
most
obvious symbol of failure is an often used paging system.
The Show Isn't Over
Till the Fat Lady Sings
- The degradation of working conditions that has affected most of us
over
the past 10 years has depended on our consent. As a group we haven't
hollered loud and often enough about the counterproductive side effects
of
saving money on space. You have to create a forum or use existing ones
like
surveys to highlight the environmental issues. the establishment will
probably have at least 3 counter-arguments:
The Issue of Glitz
- The fact that workers don't care a lot about appearances is often
misinterpreted to mean they don't care about any attributes of the
workplace. If you ask specifically about noise, privacy and table
space,
you'll hear strongly felt opinions that these characteristics matter a
lot.
It is more often the case that higher management is guilty of
status-seeking
in designing the workers' space. The person who is working hard to
deliver a
high-quality product on time is not concerned with office appearances,
but
the boss sometimes is. We see the paradoxical phenomenon that totally
unworkable space is gussied up expensively and pointlessly with plush
carpets, eye-catching furniture, and elaborate panels and decorative
plants
that get more space than workers. Work-condusive office space is not a
status symbol, it's a necessity. Either you pay for it by shelling out
what
it costs, or you pay for it in lost productivity.
Creative Space
- In response to complains about noise, you can treat the cause and
choose
isolation in the form of noise barriers, walls and doors which cost
money.
or you can treat the symptom by installing Muzak or some other form of
pink
noise, a much cheaper alternative. Or you can save even more money by
ignoring the problem altogether so that people resort to their own CD
players and headphones.
A Cornell experiment in the 1960s
polled a group of computer science
students and divded them into those who liked to work with music in the
background and those who didn't. They put 1/2 of each group together in
a
silent room, and the other 1/2 in a different room equipped with
headphones
and a musical selection. To no one's surprise, they performed about the
same
in speed and accuracy of completing a Fortran programming task. The
part of
the brain required for arithmetic and related logic is unbothered by
music
which is handled by another brain centre.
There was a hidden wildcard. The
specification required an output data
stream be formed through a series of manipulations on numbers in the
input
data stream. Although unspecified, the net effect of all the operations
was
that each output number was equal to its input number. Of those
students who
figured this out, the overwhelming majority came from the quiet room.
Not all work is centred around the same left part of the brain. There
are
occasional breakthoughs that may save months or years or work involving
right-brain function. The creative penalty exacted by the environment
is
insidious since it is an occasional occurence anyway. The effect of
reduced
creativity is cumulative over a long period. The organization is less
effective, people grind out the work unenthusiastically, and the best
people
leave.
Vital Space
- Enclosed offices need not be 1-person offices. The 2, 3 or 4-person
office
makes a lot of sense if office groupings can be made to align with work
groups. Those who meet very often are natural candidates to share an
office.
Even in open-plan offices, co-workers
should be encouraged to modify the
grid to put their areas together into small suites. When this is
allowed,
people become positively ingenious in laying out the area to serve all
their
needs: work space, meeting place, and social space. Since they tend to
be in
interaction of flow mode at the same times, there is less noise clash
than
with randomly selected neighbours.
Breaking the Corporate Mold
- What could be less threatening than a proposal to allow people to
reorganize open-plan seating into shard suites instead of individual
cubicles? One of the great benfits of "office system" that your company
has
purchased is its flexibility, so it should be easy enough to move
things
around. Letting people form suites may seem non-threatening but we
predict
someone in management will hate it and try to protect the hallowed
principle
of uniformity that demonstrates ownership and control over a territory.
The
inconvenient fact of life is that the best workplace is not replicable.
Vital work-condusive space for one person is not going to be exactly
the
same for someone else. Each person and each team's space will have a
character of its own.
Management, at its best, should make
sure there is enough space, enough
quiet, and enough ways to ensure privacy so that people can create
their own
sensible workspace. Uniformity has no place in this view.
My Conclusion: My
most productive days as a software engineer were in
Milpitas, Building 6 when I had my own office with a door on it. But if
the
company really wants to reduce my dedicated space and effectiveness by
70%,
so be it! I'm not going to work overtime just to get back the hours
which
they didn't consider important enough to protect in the first place.
Thinking about ideal space is
worthwhile, someday you may even be in a
position to make it happen. You ought to be headed toward a workspace
that
has certain time-proven characteristics.
There is one timeless way of building
It is thousands of years old, and the same today as it has always been.
The great traditional buildings of the past, the villages and tents and
temples in which man feels at home, have always been made by people who
were very close to the center of this way. It is not possible to make
great buildings, or great towns, beautiful places, places where you feel
alive, except by following this way. And, as you will see, this way will
lead anyone who looks for it to buildings which are themselves as
ancient in their form, as the trees and hills, and as our faces are.
- The Timeless Way of Building
Christopher
Alexander
, architect and philosopher, is best known for his observations on the
design process. His book,
Notes
on the Synthesis of Form
is considered a kind of holy book by designers of all kind.
His philosophy of interior space is a compelling one. It helps you
understand what it is that has made you love certain spaces and never
feel
comfortable in others.
Alexander's Concept of Organic Order
- If your organization is about to build a complex of new space, the
1st
step is certainly to develop the master plan. In most cases, this is a
1st
and fatal deviation from
The Timeless Way of Building
. Vital, exciting and
harmonious spaces are never developed this way. The master plan
envisions
hugeness and grandeur, steel and concrete spans, modular components.
The
result is sterile uniformity and space that deosn't work anyone except
the
one Ego to whom it stands as a tribute.
Most monolithic corporate space can only be understood in terms of its
symbolic value to the executives who caused it to be built. Your
cubicle,
infinitely repeated to the horizon, leaves you feeling like a numbered
cog.
The result is depressingly the same: a sense of suffocation to the
individual. In place of the master plan, Alexander proposes a
meta-plan. It
is a philosophy by which a facility can grow in an evolutionary fashion
to
achieve the needs of its occupants. It has 3 parts:
A
philosophy of piecemeal growth
A set of
patterns or shared design principles governing growth
Local
control of design by those who will occupy the space
Under the meta-plan, facilities evolve through a series of small steps
into
campuses and communities of related buildings. They retain a harmony of
vision but not sameness. Alexander terms
organic order
the perfect balance between the needs of the individual part of the
environment, and tyhe needs of the whole. Every place is unique and the
different parts cooperate with no parts left over, to create the global
whole, a whole which can be identified by everyone who is a part of it.
The
University of Cambridge
is an example of this.
Patterns
- Each of the patterns of
The Timeless Way of Building
is an abstraction about successful space and interior order.
The central volume
of the set,
A
Pattern Language
, presents 253 of these patterns and weaves them into a
coherent view of
architecture. Some patterns deal with light and roominess, others with
decor, or relationship between interior and exterior space, space for
adults, for children, for elders, or with traffic movement around and
through enclosed space. Consider Pattern 183, Workplace Enclosure:
People cannot work effectively if their workspace is too enclosed or too
exposed. A good workspace strikes the balance. You feel more comfortable
in a workplace if there is a wall behind you. There should be no blank
wall closer than 8 ft. in front of you. (As you work, you want to
ocassionally look up and rest you eyes by focusing them on something
farther away than the desk. If there is a blank wall closer than 8 ft.
your eyes will not change focus and they get no relief. In this case
you feel too enclosed.) you should not be able to hear noises very
different from the kind you make, from your workplace. your workplace
should be sufficiently enclosed to cut out noises which are a different
kind from the ones you make. There is some evidence that one can
concentrate on a task better if people around him are doing the same
thing, not something else. Workspaces should allow you to face in
different directions.
- A Pattern Language
For the purpose of the next 4 subsections, we have nominated ourselves
to be
a team that prepares a set of new patterns tailored to the specific
nature
of our project. We take aim at 4 of the worst failings of present day
institutional space, borrowing heavily from our clients that have
succeeded
in creating successful workplaces.
The First Pattern: Tailored Workspace from a Kit
- Today's modular cubicle is a masterpiece of compromise: It gives you
no
meaningful privacy while managing to make you feel isolated. You are
poorly
protected from noise and disruption making it diffult to work alone and
almost impossible to participate in the social unit that might form
around
your work.
The alternative is to fashion space explicitly around working groups.
Each
team needs identifiable public and semiprivate space and each
individual
needs protected private space. The team members and their space
counselor
could work out the possible ways their space could be arranged.
The Second Pattern: Windows
- Modern office politics makes a great class distinction in the matter
of
allocating windows. Most participants emerge as losers in the window
sweepstakes. People who wouldn't consider living in a home without
windows
end up spending most of their daylight time in a windowless workplace.
Alexander likens windowless enclosures to prisons.
Hotels are existence proof that sufficient windows are possible without
excessive cost. you can't image being shown a hotel room without a
window.
But if buildings are limited in width to facilitate more windows, what
about
economies of scale that come with buildings of enormous indoor spaces?
Some
years back, Danish legislature passed a law that every worker must have
his
or her own window. This law forced builders to construct long, narrow
buildings. In studies conducted after the law had been in effect for a
while, there was no noticeable change in cost of space per square
meter.
Even if there is a higher cost per worker to house people in the more
agreeable space, the added expense is likely to make good sense because
of
the savings it provides in other areas. The real problem is that cost
is
easily measured whil the offsetting advantages like increased
productivity
and reduced turnover are poorly measured.
The Third Pattern: Indoor and Outdoor Space
- The narrow configuration also makes it possible to achieve greater
integration between indoor and outdoor space. The authors had an office
in
Manhattan that was 1/3 outdoors in the form of a terrace, which was
fully
occupied the 1/2 of the year that weather permitted. What does that say
about workers' preferences?
The Fourth Pattern: Public Space
- An age-old pattern of interior space is one that has a smooth
"intimacy gradient"
as you move toward the interior. At the extermity is space where
outsiders
may penetrate. Then you move into space that is reserved for insiders
(the
work group or family), and finally to space that is only for the
individual.
The Pattern of the Patterns
- The patterns that crop up repeatedly in successful space are there
because
they are in fundamental accord with human nature. They emphasize the
essence
that he is at once an individual and a member of a group. They deny
neither
and let him be what he is. A common element that runs through all the
patterns is
reliance upon non-replicable formulas
. No 2 people have to have exactly the same workspace. The space needs
to be
isomorphic to the work that goes on there and people need to leave
their
mark on the workplace.
Return to Reality
- If you work for a large institution, you're unlikely to convince the
powers that be to admit the error of their ways and allow everyone to
build
a Timeless Way sort of workplace and perhaps you don't want to work for
a
small company where it can happen.
There is nonetheless a possible way to put your people into vital,
productive space. The possibility ariese because master-planned space
is
almost always full, and it's a continual hassle to find a place to
house any
new effort. Put your people to work to find and arrange their own
space. If
you can solve the space problem for just your own people, you're way
ahead.
And if your group is more productive and has lower turnover, it just
proves
you're a better manager. Work conducted in ad hoc space has got more
energy
and a higher success rate. People suffer less from noise and
interruption
and frustration. And the quirky nature of their space helps form group
identity.
My Conclusion: When opportunities arise, we have to battle
hard to make
our workplaces more condusive to intellectual work by following the
guidelines
provided above. That's why
Bill
Joy (old internal Sun link)
moved his team out as Aspen Smallworks. And in similar fashion,
James Gosling
must have had a creativity-condusive environment off-site at 2180 Sand
Hill
Road when he conceived
Java
on the
Green
Project (old internal Sun link)
The final outcome of any effort is more
a function of
who
does the work than
how
the work is done, yet modern management science doesn't pay enough
attendtion to hiring and keeping the right people. Rather than view the
manager as a strategist and tactician of the work, we advicate this
formula:
get the right people
make them happy so they
don't want to leave
turn them loose
C.S. Forester's novels on the
Napoleonic Wars follow exploits of an English
naval officer, Horatio Hornblower, who worked his way from midshipman
to
admiral using the same techniques an ultimate manager would.
Born Versus Made
- The recurring theme through the novels is Hornblower's gloomy view
that
achievers are born, not made. A manager is unlikely to be able to
change any
worker in a significant way through the few years together, which means
that
getting the right people will determine your success to a large extent.
The Uniform Plastic
Person
- Everyone knows that hiring mistakes result from too much attention to
appearances and not enough to capabilities. In a healthy corporate
culture,
the effect of hiring people who don't differ too much from the
corporate
mold may be small enough to ignore. But when the culture is unhealthy,
it's
difficult or impossible to hire the one person who matters most, the
one who
doesn't think like all the rest.a Strong managers pride is tied only to
their staff's accomplishments, they are not insecure about the need for
uniformity.
Standard Dress
- Companies that enforce or even encourage dress codes lose all their
most
valuable people because those people will realize that their
contributions
to work are not as important as their appearances.
Code Word: Professional
- The term
unprofessional
is often used to characterize surprising and threatening behaviour that
upsets the weak manager. For eg. popcorn, long haired males, posters,
comfortable shoes and laughing. In healthier organizations, people are
thought professional to the extent they are knowledgeable and
competent.
Corporate Entropy
- Entropy is levelness or sameness. The more it increases, the less
potential there is to generate energy or do work. In companies, entropy
can
be thought of as uniformity of attitude, appearance and thought
process.
Just as thermodynamic entropy is always increasing in the universe, so
too
corporate entropy is on the rise.
2nd Thermodynamic Law of Management:
Entropy is always increasing in the organization
That's why young companies are more fun to work for. The successful
manager
brings in the right people and lets them be themselves even though they
may
deviate from the corporate norm.
My Conclusion: Try
not to be influenced by appearances to bring in
talented people, then let them be themselves to get the most out of
them.
It's ludicrous to hire a juggler
without first seeing him perform, yet when
we hire engineers, designers, programmers or group managers, the
interview
is just talk.
The Portfolio
- A professor at a college in western Canada got his students to
prepare
portfolios of their work because their school was not famous enough to
get
his students job offers. Most interviewers were always surprised by the
portfolios, meaning they weren't regularly requiring all candidates to
be
able to show samples of work.
Aptitude Tests
- Aptitude tests are mostly left-brain oriented, but if someone stays
in the
company for a long time and moves to management, the activities are to
a
much greater degree right-brain oriented, requiring holistic thinking,
heuristic judgement and intuition based upon experience. These tests
can be
used but they have to be viewed in terms of short-term suitability, and
are
best utilized for private self-assessment to aid employee development.
Holding an Audition
- Software engineering is much more a sociological than a technological
activity, there's greater dependence on ability to communicate with
each
other than with machines. By asking a candidate to prepare a 10 or 15
minute
presentation on some relevant aspect of past work, a group can get to
know
and bond with a potential teammate, resulting in good feedback for the
hiring decision.
My Conclusion: Hiring the
right people is paramount so a lot of effort
should be put into examining samples of the candidates' past work,
testing
the candidates' expertise using a small barrage of test questions, and
auditioning candidates to test their communication skills.
Q1. What annual employee
turnover has your organization experienced over the
last few years?
Q2. How much does it cost on
average to replace a person who leaves?
If your organization can't answer
both questions, it fails like most.
Turnover: The Obvious Costs
- Typical turnover figures range from 33% to 80% per year, implying an
average employee longevity from 15 to 36 months. If your company is in
the
middle of this range and a average person leaves after 2 years. It
costs
about 2 months salary to hire a new employee in terms of recruitment
costs.
And initially, this employee is worst than useless because someone
else's
time is taken up bringing him or her up to speed. Depending on how
esoteric
the job is, it might be 5 months before the new employee is working at
full
speeds, and the cost about 20% of keeping that employee for 2 full
years.
The Hidden Costs of Turnover
- Employee turnover costs about 20% of all manpower expense but the
invisible cost can be far worse. With high turnover, people tend toward
a
destructively short-term viewpoint. If people only stick around a year
or
two, the only way to conserve the best people is to promote them
quickly,
but that means near beginners in 1st-level management positions. The
more
disconcerting viewpoint is that a person will spend 35 out of 40 years
working as a manager. Even Karl Marx didn't foresee such top-heavy
capitalism. In companies with low turnover, promotion into 1st-level
management comes after about 10 years. Some of the strongest
organizations
have a low and flat hierarchy.
Why People Leave
- Here are a few reasons accounting for most departures:
A just-passing-through
mentality: Co-workers engender no feelings of
long-term involvement in the job.
A feeling of disposability:
management can only think of its workers as
interchangeable parts (since turnover is so high, nobody is
indispensable).
A sense that loyalty would be
ludicrous: Who could be loyal to an
organization that views its people as parts?
Turnover engenders turnover. Poeple
leave quickly so nothing is spent on
training. Since the company does not invest in the individual, the
individual thinks of nothing but moving on.
A Special Pathology: the
Company Move
- Sometimes, the real reason behind an office move is the naked
exercise of
power. At other times, it is a political move by someone in upper
management, seldom is it conducted for real reasons of cost etc. It
brings
tremendous strain on 2-career families and is seldom tolerated by
competent
workers nowadays who can usually get a job elsewhere.
The Mentality of Permanence
- The best organizations are more notable for their dissimilarities
than for
their likenesses, but one similarity is a preoccupation with being the
best. There is a mentality of permanence in the sense that one would be
dumb
to look for a job elsewhere. What matters is being the best, a
long-term
concept, so these companies would readily invest in long-term employee
satisfaction because there is a widespread sense that you are expected
to
stay. A common feature is widespread retraining, Master's programs, and
numerous stories of employees who have risen though the ranks.
My Conclusion: It is of the
utmost importance to take care of employee
development and create a sense of permanance with a career path.
Personnel departments may not have
processes for all possible sequences of
events, but the people who make the system go can fix it on the fly to
make
it a self-healing system.
Deterministic and Non-Deterministic Systems
- When you automate a previously all-human system, it becomes entirely
deterministic, only capable of the responses planned explicitly by its
builders, the self-healing quality is lost. If the business policy
governing
the new system has a sufficient degree of natural ad hoc-racy, it's a
mistake to automate it, it will be in constant need of maintenance
because
computers can be taught actions that contribute towards goals, but we
are a
long way from teaching them the goals. All organizations are in some
sense a
system, there's a trend towards making them more deterministic which
leads
us to to the subject of methodology.
The Covert Meaning of Methodology
- Wouldn't it be nice if we could get around the natural limit that an
organization is only as good as its people? All we need is a
Methodology, a
general systems theory of how a whole class of thought-intensive work
ought
to be conducted. The people who write it tend to be smarter that those
who
carry it out. But a team of human workers will lose its self-healing
properties to the extent it becomes deterministic, maybe proceeding in
directions that make no sense.
The big difference between
Methodology and methodology is: small m
methodology is a basic approach one takes to get a job done, it doesn't
reside in a fat book but in the heads of those doing the job. It
consists of
a tailored plan and a body of skills necessary to effect the plan. Big
M
Methodology is an attempt to centralize thinking, all meaningful
decisions
are made by the Methodology builders, not by staff doing the work.
Methodology Madness
- If your people aren't smart enough to think their way through work,
the
work will fail. No Methodology will help, it can only do damage to
efforts
where the people are competent by guaranteeing:
A swamp of paperwork
A few methods
An absence of responsibility
A loss of motivation
Paperwork:
It's common for methodologies to use more than 1 ft of shelf space.
They
encourage building documents rather than doing work. Here's a heretical
notion:
Voluminous documentation is part of the problem,
not part of the solution.
Methods:
Our state of technological infancy offers very few competing methods
for
most of the work we do. When there are genuine alternatives, people
have to
know about and master them all. To standardize on one and exclude the
rest
boils down to the view that knowledge is so valuable that we must use
it
sparingly.
Responsibility:
People want to accept responsibility but won't unless given acceptable
degrees of freedom to control their own success.
Motivation:
The underlying message when imposing a Methodology is the demotivating
knowledge that management thinks its workers are incompetent.
The Issue of Malicious
Compliance
- Malicious compliance is doing
exactly
what a Methodology says whether it makes sense or not. In Australia,
there's
a charming form of strike called
work to rule
where worker will follow every stupid detail of regulations such that
work
almost grinds to a halt.
The Baby and the Bathwater
- Most of the benefits claimed on behalf of Methodologies are really
benefits of convergence of method but there are better ways to achieve
this:
Training:
People do what they know how to do. If you give them all a common core
of
methods, they will tend to use those methods.
Tools:
A few automated work stations that supply useful tools for designing,
drafting and writing will get you more convergence of method than all
the
statutes you can pass.
Peer Review:
In organizations where there are active peer review mechanisms (quality
circles, walkthroughs, inspections, technology fairs), there is a
natural
tendency toward convergence.
Only after this kind of gently
guided convergence may you think of
publishing standards. At
DuPont
, the theory of standardization defines a standard as "a proven method
for
undertaking a repeated task" where
proven
means "demonstrated widely and successfully within DuPont". This seems
like
common sense, but the industry-wide convention is to hunt out a new
approach
and impose it as a standard before anyone in the organization has even
tried
it out.
The High-Tech Illusion Revisited
- The obsession with Methodologies in the workplace is another instance
of
the
high-tech illusion
. Even if the best imaginable Methodology prescribed the right method
for
every activity, it may give only a small improvement in the technology.
And
whatever the technological advantage may be, it may come at the price
of
significantly worsening the team's sociology.
Within certain divisions in
Fujitsu
, the standard would be for at least one part of the effort to be run
in a
nonstandard way. In 1932, Hawthorne Western Electric Company tried
raising,
then lowering the light level and productivity went up in both cases.
They
speculated that turning the lights off would send productivity through
the
roof. Change wasn't as important as the act of changing as people were
intrigued by novelty, this is called the
Hawthorne Effect
. Many papers cite productivity improvements when something is
introduced,
but very few analyze 10 year old "improvements" to see if they are
still
worthwhile. To allow the Hawthorne Effect to work for you, make
nonstandard
approaches the rule, the total of all standards imposed should be less
than
10 pages. This gives a development environment consistent with the
initial
dreams of Mae Tse Tung:
Let a hundred flowers blossom
and let a hundred schools of thought contend.
My Conclusion: Continually changing the way we do things is
good not just
because you're trying to improve, it also keeps people interested. But
don't
ever use tons of bureaucratic methodology as it will choke your
organization.
If you have to use standards, only use the proven ones and do your best
to
keep your usage light.
Good work experiences always have a fair
measure of challenge about them.
But when we zoom in on specifically enjoyable memories from those good
times, the foreground is not occupied by instances of overcoming
challenging
problems, but by memories of team interaction. Challenges are just the
instrument for team members to come together to focus. People work
better
and have more fun when the team comes together.
The word
team
is used fairly loosely in the business world, for the groups that don't
have
a common definition of success or any identifiable team spirit, what is
missing is a phenomenon we call
jell
.
Concept of the Jelled Team
- A jelled team is a group of people so strongly knit that the
production of
the team is greater than that of the same people working in unjelled
form.
Once a team jells, the probability of success goes up dramatically,
they
don't need to be motivated and have great
momentum working towards the common goal.
.
Management by Hysterical Optimism
- Some managers find it distasteful to consider the need to form
elaborate
social units and skillfully get workers to accept corporate goals.
Believing
that workers will show professionalism and automatically accept
organizational goals is the sign of naive managerial optimism.
Throughout the upper rank$ of each
organization, there i$ marvelou$
ingenuity at work to be $ure that each manager ha$ a $trong per$onal
incentive to accept the corporate goal$. But at the bottom where the
real
work is done, this ingenuity fails and we count on "professionalism" to
assure that people are all pulling in the same direction.
Getting a system built is an arbitrary
goal, but teams can accept and form
around it. From the time of jelling, the team itself is the real focus
for
energies, people are in it for joint success, the pleasure of achieving
a
goal, any goal, together.
The Guns of Navarone
- Goals of corporations are always going to seem arbitrary, but that
doesn't
mean no one is ever going to accept them. People who work on jelled
teams
often get so involved they're psyched up enough to storm the guns of
Navarone even though their goals are not the Moral Equivalent of War.
In
spite of the useful energy and enthusiasm that characterize jelled
teams,
managers don't take enough pains to foster them. There is very little
true
teamwork required in most of our work but teams serve as a device to
get
everyone pulling in the same direction.
The purpose of a team is not goal attainment but goal alignment.
Signs of a Jelled Team
- Jelled teams exhibit these characteristics:
Low turnover
Strong sense of identity
Sense of eliteness
Joint ownership of the
product
Obvious enjoyment
Teams and Cliques
- The difference between a team and a clique is like the difference
between
a breeze and a draft. They both mean "cool current of air", but while a
breeze is found delightful, a draft is annoying. People use
team
when the tight bonding of the jelled working group is pleasing, and
clique
when it represents a threat. Fear of cliques is a sign of managerial
insecurity because managers are often not true members of their teams
(more
in
Chapter 23
), so the loyalties that exclude them are stronger than the ones that
bind
them into the group. Loyalties within the group are stronger than those
tying the group to the company so there is always the fear of mass
exodus.
Jelled work groups may be cocky, self-sufficient, irritating and
exclusive,
but they do more to serve the manager's real goals than any assemblage
of
interchangeable parts could ever do.
My Conclusion: From my own experience, real work gets done so
much faster
and better in great teams that effort should be put into forming them.
In case you have never experienced a
jelled team, this is a story of a
well-known one that showed up in the early 1960s.
Stuff of Which
Legends Are Made
- There was a company in upper New York State that made large blue
computers
and software to run on them. They tried training customers to make them
more
tolerant of bugs but this didn't work so they tried to get rid of the
bugs
instead. The easy obvious approach of leaving it to the programmers
didn't
work so software was released still with lots of bugs. Some testers
were
better than others, so they formed the Black Team consisting of these
slightly better motivated testers. The team formed a personality of its
own,
an adversary philosophy of testing that they had to want and expect to
find
defects. They were delighting in submitting the program to an ordeal
such
that bringing your program in for Black Team testing was like appearing
before
Ming
the Merciless
.
Pitiful Earthlings, What can Save You Now?
- They began to cultivate an image of destroyers, doing mostrously
unfair
things to elicit failure, overloading buffers, comparing empty files,
keying
in outrageous input sequences. The wose they made you feel, the more
they
enjoyed it. Team members began to dress in black, cackle horribly
whenever a
program failed, and some members even grew long moustaches that they
could
twirl in
Simon
Legree
fashion.
The company was delighted because customer satisfaction went up. People
on
the team got such a kick out of what they were doing that colleagues
outside
the team were positively jealous. The chemistry within the group had
become
an end in itself.
My Conclusion: It doesn't matter how ludicrous a manner in
which a jelled
team operates as long as it is highly effective.
The authors had planned to write a
chapter on ways to make a team jell but
they came up with zero ways. They concluded that you can't do it, you
can
only hope they will. Using appropriate agricultural imagery, they
stopped
talking about
building
teams and talked instead of
growing
them. You enrich the soil, you plant seeds, you water and hold your
breath.
You might get a crop; you might not. No matter how it comes out, next
year
you'll be sweating it out again, very close to how team formation
works.
After struggling to find
ways to make team formation possible, they used
Edward
de Bono
's trick called
Inversion
as described in his book,
Lateral
Thinking
, and came up with
teamicide
, sure-fire ways to inhibit the formation of teams and disrupt project
sociology.
Defensive Management
Bureaucracy
Physical Separation
Fragmentation of people's time
Quality reduction of the product
Phony deadlines
Clique control
Defensive
Management
- It makes good sense for a manager to take a defensive posture in most
areas of risk, but one area where it will always backfire is your own
people's incompetence. If your staff isn't up to the task at hand, you
will
fail. Once you have decided to go with a certain group, your best
tactic is
to trust them. Defensive measures will only posion any chance for your
team
to
jell
.
People get to be managers usually because they had exhibited a higher
standard of excellence than the average worker. But this may go against
them
because of the tendency to vet everything their workers do. The only
freedom
that has any meaning is the freedom to proceed differently from the way
your
manager would. In a broader sense, the right to be right (in your
manager's
eye) is irrelevant, it's only the right to be wrong that makes you
free.
People who feel untrusted have little inclination to bond together into
a
cooperative team.
Bureaucracy
- A study on systems development costs conducted by Capers Jones in the
late
1970s concluded that mindless paper pushing, took up more than 30% of
the
cost of producing a product. Bureaucracy hurts team formation because
the
team has to believe the goal it forms around, and spending 1/3 of their
pushing paper will ensure that they won't.
Physical Separation
- If a potentially tightly bound team is scattered over multiple floors
or
even different buildings, specific work interactions may not suffer
terribly, but there is no casual interaction. They may grow stronger
bonds
to non-group members and there is no chance of group culture forming.
Neighbouring workers are a source of noise and disruption whereas team
members tend to go into quiet
flow
mode at the same time.
Fragmentation of Time
- Fragmentation is bad for team formation, but it's also bad for
efficiency.
People can keep track of only so many human interactions. When they try
to
be part of too many working groups, they spend all their time changing
gears. Simply saying that a goal is to assign people only one piece of
work
at a time can result in significant reductions of fragmentation and
give
teams a real chance to form.
The Quailty-Reduced
Product
- Nobody talks about quality-reduced products, only cost-reduced ones,
but
they boil down to the same thing. Often, the product's end user gives
willing consent to this trade-off but such concessions can be very
painful
to the developer. Their self-esteem and enjoyment are undermined by the
necessity of building a product of clearly lower quality than they are
capable of. And the 1st casualty of quality reduction is whatever sense
of
team identification the group has been able to build. People will just
want
to get out of the group and on to better things as soon as possible.
Phony Deadlines
- When a manager gives a
phony
deadline, group members can barely keep their eyes from rolling.
They're
been there before and know the whole routine. Maybe phony deadlines to
work
on naive workers some time ago but it certainly doesn't work anymore.
Your
workers will ask, "Why?", knowing that the date is impossible to meet
and
the boss is a
Parkinsonian
robot with no respect or concern for them. The team will certainly not
jell.
Clique Control
- A participant at one of the authors' seminars made an observation
that the
only time management shows any awareness of teams is when it takes
specific
steps to break them up. Part of the reason is insecurity as indicated
in
Chapter 18
. Another part is a conspiciously low consciousness of teams in upper
management. The team phenomenon only happens at the bottom of the
hierarchy,
"management teams" is an oxymoron as managers are only bonded into
teams as
part-time peers, never really jelling.
Once More Over the Same Depressing Ground
- Most organizations don't set out consciously to kill teams. They just
act
that way.
My Conclusion: People have a natural tendency to learn to work
well with
each other if they have the same goals. We must try not to impede this
phenomenon and instead make full use of jelled teams.
You are joining a new project group
next Monday, the Wednesday before, your
boss-to-be invites over to her place on Thursday to meet the rest of
the
team over dinner. When you arrive, everybody drinks beer and tells war
stories. There's no smell of anything cooking and finally your
boss-to-be
admits not having time to make dinner and suggests the whole crew
walking
over to the nearby supermarket.
Team Effects
Beginning to Happen
- At the supermarket, nobody takes charge but people begin to discuss
what
ingredients are necessary and gather them until there's concensus that
the
cart is full enough. You go back to her place, and people make
suggestions
and pitch in until dinner comes together. You all eat till you're full
and
then share in cleaning up.
What's Been Going on Here?
- You've just had your 1st success as a group. Success breeds success
and
productive harmony breeds more productive harmony. Your chances of
jeiing
into a meaningful team are enhanced by your very 1st experience
together.
Natural managers have a subconscious
feel for what's good for the team. This
feel may govern decisions throughout the project. Good managers provide
frequent easy opportunities for the team to succeed together. The
opportunities may be tiny pilot sub-projects, demonstrations or
simulations,
anything that gets the team quickly into the habit of succeeding
together.
The best successes are the ones with no evident management, where the
team
works as a genial aggregation of peers. The best bosses do this over
and
over again without the team feeling "managed". It looks so easy that no
one
can believe they are managing at all.
My Conclusion: Give your
team many opportunities to succeed together,
starting off with the smallest of projects, then increasing in scope
and
difficulty as they succeed in the previous ones. You don't have to
restrict
this team-building activity to work-related projects.
In his book,
People
and Project Management
,
Rob
Thomsett
analyzes certain pathologies that interfere with team formation. Few of
these pathologies are treatable and the only remedy is to remove
certain
members from the project because they hurt the chances of a team to
jell.
Many times, the people you're inclined to remove for that reason is a
star
in many other respects, so lots of efforts have to proceed without
jelled
teams. Even so, some managers are good at helping teams to jell and
succeed
more often than not.
Calling in Well
"Listen, I've been sick ever since I started working
here, but today I'm well and I won't be in anymore."
- Even Cowgirls Get the Blues
A job situation that hurts your
self-regard is itself "sick". The person
who calls in well is ready for work that enhances self-regard.
Assignment to
such work is an acknowledgement of certain areas of competence, and
provides
autonomy and responsibility in those areas. Managers of well workers
are
careful to respect that autyonomy. They accept occasional failure even
though they may have prevented it as a reasonable cost. You give your
best
shot to putting the right person in the position and don't second-guess
them.
This Open Kimono attitude
is the exact opposite of defensive management. You
take no steps to defend yourself from the people you entrust. And
everyone
under you is entrusted. A person you can't trust with autonomy is of no
use
to you. It's a little frightening to know the boss has put part of his
or
her reputation into the subordinates' hands but it brings out the best
in
everyone. The team has something meaningful to form around, they're
making
sure the trust is rewarded.
The Getaway Ploy
- The most common means by which bosses defend themselves from their
own
people is direct physical oversight, wandering through the work areas
looking for people goofing off. They are the
Parkinsonian Patrol
, alert for people to kick.
If you've got decent people under you, the most dramatic way you can
improve
their chances of success is get out of their way. Such a plan will cost
you
some points with your own management and peers because it's so
audacious. If
asked how you know they don't just goof off, the simple answer is that
the
product will speak for itself. Visual supervision is a joke for
developers,
it works only for prisoners. If you get them away from the office, you
are
protecting your highest-priced resource from distractions and
interruptions.
Even if you someday succeed in building a productive
office environment
where it's at least possible to
get something useful done between 9
and 5
, the getaway and periods of total autonomy give them an improved
chance to
jell into a high-momentum team.
There Are Rules and We Do Break Them
- Engineering is famous for the unique concept of a
skunkworks project
. This project is hidden away from upper management's knowledge and
thus
their interference. One of
DEC
's most successful products, the PDP-11 came to the market this way.
The
amusing thing is that
skunkworks
is really just a synonym for
insubordination
. People look out for their Open Kimono managers and are determined to
make
them look good, even though the managers may botch occasional
decisions.
Defensive managers
are on their own.
Chicken with Lips
- In the mid 1970s,
Larry
Constantine was counseling certain client companies to help
them build healthy
corporate sociology. One of the things he advised was to allow people
at the
lowest level some voice in team selection. Projects were posted at a
central
kiosk and people would form into teams to bid on jobs. The company
picked
the best suited team for each job based on your team's resumes, how you
complemented each other, and how little it disrupted other work in the
company.
2 unusual degrees of freedom given to people where what they worked on
and
who they worked with. The surprising finding was that the first of
these
factors didn't matter very much. The fear that the most mundane
projects
wouldn't have bidders turned out to be unfounded. People just want to
work
with certain other people.
The idea of
employment audition introduced in
Chapter 15
had a similar effect. In addition to technical judgement, workers
supply a
team perspective on how well the candidate will fit in. The authors
were
part of a well-knit group whose members started to have many
characteristics
in common, in particular, a similar sense of humour. Their shared
theory of
humour held that chickens were funny while horses weren't, and lips
were
funny while shoulders weren't. After interviewing a well qualified
candidate, one of their colleagues asked the others if they thought the
candidate would come to understand that chickens with lips are funny,
they
all didn't think so and rejected that candidate.
Who's in Charge Here?
- The best bosses take chances on their people. They give direction and
make
judgements of their owns only by exercising their
natural authority
, i.e. only in their own areas of expertise and not when their workers
are
better than them in those areas. In this atmosphere of Open Kimono, the
team
has its optimal chance to jell.
My Conclusion: Choose your people carefully, then trust them
completely
because that's the only way to really succeed. Rules are not as
important as
what makes sense. Team chemistry is as important as skillsets, maybe
more.
The best bosses do what they are best at and leave what their workers
are
better at to them.
Some organizations are famous for
consistenly getting well-knit teams to
happen. They have the right
chemistry
, some optimal mix of competence, trust, mutual esteem and well-person
sociology that provides the perfect soil for the growth of jelled
teams.
People are at ease, having a
good time and enjoying interactions with their
peers. The work is a joint product and everybody is proud of its
quality. If
there's not even a glimmer of this healthy glow in your present
situation,
it may be time to
call in well
and get your resume out.
In organizations with the best chemistry, managers devote their time
and
energy to building and maintaining healthy chemistry. It's hard to
break
down and analyze the elements of a chemistry-building strategy, but
here's a
partial simplistic list:
Make a cult of quality
Provide lots of satisfying closure
Build a sense of eliteness
Allow and encourage heterogeneity
Preserve and protect successful teams
Provide strategic but not tactical
direction
The Cult of Quality
- The judgement that a still imperfect product is "close enough" is the
death knell for a jelling team. There can be no impetus to bind with
others
to deliver mediocre work. The opposite attitude of "only perfect is
close
enough for us" is the strongest catalyst for team formation because it
sets
them apart from the rest of the quality deficient world. Their friend,
Lou
Mazzucchelli, chairman of
Cadre
Technologies
was shopping for a paper shredder. When a salesman demonstrataed one
which
was enormous and noisy, he asked about a German-made one he'd heard
about.
The salesman contemptuously replied that it costs 50% more and, "All
you get
for that extra money is better quality." Extraordinary quality doesn't
make
short-term economic sense but always pays off in the long run because
people
get high on quality and out-do themselves to protect it. The cult of
quality
is what
Ken Orr
calls "the dirt in the oyster". It is the focal point for the team to
bind
around.
I Told Her I Loved
Her When I Married her
- The human creature needs reassurance from time to time that he or she
is
headed in the right direction. This comes from what psychologists call
closure
, the satisfying "thunk" of pieces of the whole falling into place.
Organizations may not need closure as much as humans do, so it is up to
the
good manager to ensure that there are enough milestones along the way
for
the team to succeed together and enjoy it. They get a high from the
success,
recharges them with renewed energy for the next step, and makes them
feel
closer together.
The Elite Team
- In the early 1970s, a VP sent around a memo on the subject of travel
expenses to his division. The gist of it was that since his was a
1st-class
organization, his people should not be flying economy class. Sounds
improbable for a real-world corporation, but it happened at
Xerox
.
People require a sense of uniqueness to be at peace with themselves,
and
they need that to let the jelling process begin. When management acts
to
stifle uniqueness, it happens anyway. What's wrong with a team that is
uniquely quality-conscious or productive or competent? Nothing! Yet
these
nominally acceptable forms of uniquess are upsetting to lots of
managers.
What's really threatened is not manageability but the trappings of
managerial strength, worry about being considered a wimp. The mediocre
manager is too insecure to give up the trappings but the great one
knows
that people can't be controlled in any meaningful sense anyway. The
essense
of successful management is to get everyone pulling in the same
direction
and fired up to the point that even their manager can't stop their
progress.
On Not Breaking Up the Yankees
- If a team does knit, don't break it up. At least give them the option
of
undertaking another project together. When teams stay together from one
project to the next, they start out each new endeavour with enormous
momentum.
A Network Model of Team
Behavior
- Managers are usually not part of the teams they manage. Teams are
made up
of peers, equals that function as equals. The manaer is most often
outside,
giving occasional direction from above and clearing away administrative
and
procedural obstacles. On the best teams, different individuals provide
occasional leadership, taking charge in their areas of strength. The
structure of a team is a network, not a hierarchy. For all the
deference
paid to the concept of
leadership
, it doesn't have much place here.
Selections from a Chinese
Menu
- The unfortunate baggage that comes from the analogy of a sports team
is
the sameness of the members. A little bit of heterogeneity can be an
enormous aid to create a jelled team. Add one handicapped developer to
a
newly formed work group, and the odds go up that the team will knit.
Whatever the heterogenous element is, it serves as a clear signal that
it's
OK not to fit into the corporate mold.
Putting It All Together
- You can't always make it happen, but when a team comes together, it's
worth the cost. Work in fun and people are energized. They succeed and
look
for more goals to conquer. There's loyalty to the team and environment
that
allows the team to exist. In Western, particularly American heritage
where
there is little communal living, they matter even more.
My Conclusion: The
elements that facilitate team formation and jelling
may be counter intuitive, but if a manager is brave enough to provide
the
above mentioned environment, the team will reward him with success as
they
try to protect the enjoyable environment.
Nobody ever says outright that work ought
not to be fun, but that idea is
burned into our cultural subconsciousness. This part focuses on why it
should be.
Scott McNealy
often says, "If you're not having fun, go tell your
manager, and if he or she doesn't do anything about it, come see me."
Something about human nature dislikes
chaos and makes us want to replace it
with order. But this doesn't mean we'd be happier if there were no more
chaos, we'd be bored to tears. Whatever chaos left in modern society is
a
precious commodity which we have to conserve and keep the greedy few
from
hogging. Managers tend to be the greedy few who see chaos as their
particular domain, and assume it's their job to clean it up. The
Open Kimono
manager is willing to break it up and parcel small packets to chaos to
others, leaving them the real fun of putting things shipshape.
Progress Is Our Most Important Problem
- The amount of chaos is ever declining, particularly in new
technological
fields. People attracted to such areas years ago by the newness feel
nostalgic about the less orderly days. Progress is good but some of the
crazy fun is lost in the process. Going towards more orderly,
controllable
methods is an unstoppable trend, but we may feel a need to replace some
of
the lost disorder that has breathed some much energy into the work.
What we
need is a policy of
constructive reintroduction of small amounts of disorder
:
Pilot projects
War games
Brainstorming
Provocative
training experiences
Training, trips, conferences,
celebrations, and retreats
This list is limited to techniques that the authors have used
successfully,
your own lists should be longer.
Pilot Projects
- Pilot projects are for ignoring some aspect of standards and trying
some
new and unproven technique. It will be unfamiliar initially so you can
expect to be inefficient, but besides the potential improvement in
productivity from the new technique, the
Hawthorne Effect
will boost interest and energy because people are doing something new
and
different.
The authors experience is that pilot projects tend toward
higher-than-average net productivity. You need not worry about running
out
of new ideas because there are many from the 1960s, 1970s and 1980s
which
you probably haven't tried, and by the time you've tried those, a
decade
would have passed and they'll be plenty more to try out. And if you're
worried about inconsistent products, this is a problem even in the most
standardized shops. What present-day standardization has achieved is
documentary consistency
among products, but nothing approaching meaningful
functional consistency
.
Don't experiment with more than 1 aspect of development technology on
any
given project. For all the talk about importance on standards, it's
surprising how often managers abandon all standards on the rare pilot
project. In the healthiest environment, project personnel understand
that
they are encouraged to experiment with some single new technique while
respecting established standards in other areas.
War Games
- From 4 years of running their
Coding War Games
, they've learned that the sometimes raucous, competitive, no-lose
experience can be a delightful source of constructive disorder. It can
be an
enjoyable experience to try your hand at a set of tailored problems,
and to
be able to compare your performance to a statistical performance
profile of
your peers (games results must be confidential as described in
Chapter 8
or nobody will participate).
War games help you evaluate your relative strengths and weaknesses and
help
the organization to observe its global strengths and weaknesses. The
most
effective form calls for participation in teams, and the following is
one
formula for such an exercise:
- 1. Select a small development project or well-defined task.
An actual job
from your organization would be best, something that required from 1 to
2
person-months of effort. The problem should have some novelty and
challenge,
but make broad use of your typical work skills.
- 2. Conduct the project in normal fashion up through
publication of a concrete
statement of work.
- 3. Announce a 24-Hour project Tournament to be conducted on
an upcoming
weekend. Explain that it is run over a weekend so teams have the whole
office to themselves, not to save on manpower costs.
- 4. Distribute the statement of work in advance, along with
a statement of
rules and objectives.
- 5. On the day, only participants are present. Supply
everything they need
(food, machines, cots etc.) and have all of the teams undertake the
same
work in head-to-head competition.
- 6. have facilitators available to enforce rules, head off
fatal problems and
make lots of noice over every milestone attained.
- 7. Loof for opportunities to make everyone a winner in some
sense
(elapsed-time, robustness, clever solutions etc.). make a bug fuss over
any
and all accomplishments.
- 8. Install the winning product/s, track product stability,
number of
defects, level of user acceptance, cost to change and other parameters
affecting project success. Report meaningful data back to the teams.
These affairs cost money and organizations should not expect to get
something usable out of free overtime. Invest a lot in making the
problem
specification solid, building in lots of milestones and bringing the
facilitators up to speed. Special care has to be put in to make sure
the
scope is about the right size.
Running in through the night adds to the fun because people like to get
tired together, push back sleep and let their peers see them with their
hair
down, unshaved, with no makeup or pretense. Carried out properly, it
may
make them feel more closely bound to each other, and give them the most
exciting and enjoyable experience of their entire careers.
Brainstorming
- brainstorming is a structured interactive session, specifically
targeted
on creative insight. Up to 6 people get together to focus on a relevant
problem. Since you're trying to introduce chaos into the thought
process,
rules don't have much of a place. Everyone should know to strive for
quantity of ideas, not quality, and to keep the proceedings loose, even
silly. Negative comments like, "That's a dumb idea," should be
discouraged
as they often lead others to think of good ideas. When the idea flow
slows
down, try restarting it with one of these ploys:
Analogy thinking (How does
nature solve this or some similiar problem)
Inversion (How might we
achieve the opposite of our goal?)
Immersion (How might you
project yourself into the problem?)
Training, Trips,
Conferences, Celebrations, and Retreats
- perhaps a sad reflection on the dismal corporate workplace, but
everybody
relishes a chance to get out of the office. What workers relish most is
combining travel with peers and a one-of-a-kind experience.
Particularly
when a team is forming, it makes good business sense to fight for
travel
money to get team members out of the office together. When there is a
thought-intensive deliverable due, put them into a conference centre or
hotel. Give them a chance to fly and eat out together, and work out
their
roles in the new team.
The
Outward
Bound schools
make a thriving business of taking corporate groups into the wilderness
and
testing their mettle. Some of their courses involving expeditions are
certainly not cheap, yet companies invest in pushing the envelope to
bring
out the best in their people. If your budget only allows for much less,
there are many other ideas, like bringing in a food vendor for an
office
celebration.
There's no question that good sense and order are desirable, but
there's
also a place for adventure, silliness, and small amounts of
constructive
disorder.
My Conclusion: Whether we use the above-mentioned techniques
or some of
our own, there is a need to constantly breathe life back into our work.
We
spend way too much of our lives working to find it a drag.
In our parent's generation, work was
usually structured rigidly around a
corporate context, but many people are now self-employed or
free-lancing or
contracting their services or working in some other non-traditional
mode.
The Cottage
Industry Phenomenon
- Lots of our peers contract their time by the day or week for
programming
or design work or sometimes management. The most staid companies do
business
with independents because it's a seller's market for expert services.
If
you're a Captain of Industry, the cottage industry phenomenon can be
upsetting because the entrepreneurs are inclined to be uppity, are a
terrible example to your employees, have more freedom, more time off,
more
choice of work, are having more fun and often make more money.
Fellows, Gurus, and
Intrapreneurs
- Organizations have to offer attractive in-house alternatives to their
best
people lest they become part of this phenomenon. One such alternative
is a
position with loosely stated responsibilities so that the individual
has a
strong say in defining the work. In extreme cases (like
James
Gosling
), the charter is a blank check; if your corporation is fortunate
enough to
have self-moticated superachievers on board, it's enough to say,
"Define
your own job." The authors colleague, Steve McMenamin (not the
Liverpool
midfielder) characterizes these workers as "free electrons" since they
have
s atrong role is choosing their own orbits. The trend to create an
increasing number of free lectron positions is more than just a
response to
the threat of the cottage industry, the reason there are so many gurus
and
Fellows and internal consultants in healthy modern companies is simply
that
companies profit from them. They contribute disproportionately to the
organizations partly as a reward for the faith in them.
No Parental Guidance
- in Soviet society, particularly among Communist Party members, there
is a
pervasive system of life counseling. To Westerners, this all seems
terribly
intrusive. We feel that the individual needs to be left alone to work
out
personal matters, and left alone to seek guidance if and when and from
whomever he or she chooses. But this freedom evaporates in the
workplace,
accepting the wisdom that virtually everyone needs firm direction,
handed
down from above. Most people need a well-defined charter, but managing
the
ones who don't is another matter. The mark of the best manager is an
ability
to single out the few key spirits who have the proper mix of
perspective and
maturity, and turn them loose. Such managers know they can't give
direction
to free electrons because they have progressed to the point where their
own
direction is more in the best interest of the organization than any
direction you might give them. Get out of their way!
My Conclusion: Good managers try their best to sense who needs
direction
and who doesn't, and provides direction for the former while only
removing
barriers for the latter.
This book is a series of essays on
the various ways companies and projects
go wrong. Each chapter, even the gloomiest, has had some prescriptive
advice, something you can do to begin the sensible reconstruction of a
project or organization. These prescriptions are inadequate but they
are a
start, encouraging you to take on the
Furniture Police
, to fight
corporate entropy
, defeat
teamicial tendencies
, put more
quality into the product
, repeal
Parkinson's Law
, loosen up formal
Methodologies
, raise your
E-Factor
,
open your kimono
, and do a host of other things. You have to be realistic about trying
to
pull off too many changes, you will just diffuse your efforts. One
change is
plenty, Even a single substantive change to the sociology of your
organization will be a mammoth accomplishment.
But Why Me?
- Making that single change is a tall order for one person, who are
you,
after all, to confront the kind of power group that springs up around
the
new Methodology or around the space and services being planned for the
new
office? Are you really strong enough?
Some years ago, a famous bullfighter,
El Cordobes
was once asked what regular exercies he did to stay fit enough for the
fights. He replied, "There is something you don't understand, my
friend. I
don't wrestle the bull." A single person acting alone is not likely to
effect any meaningful change. When something is amiss (like too much
noise
in the workplace), it takes very little to raise people's consciousness
of
it. Then it's no longer just you, it's everyone.
The Sleeping Giant
- Just north of Copenhagen is the castle of
Kronborg
. For a few kroner, you
can visit the castle and see the reclining form of
Holger
Danske
, the legendary sleeping giant of Denmark. He sleeps quietly while the
country is at peace but if ever Denmark should be in danger, Holger
will
awake and then his wrath will be terrible to see. There may be a
sleeping
giant inside your organization, ready to awake when it is in danger. It
is
in danger if there is too much entropy, too little common sense. The
giant
is the body of your co-workers and subordinates, rational men and women
whoes patience is nearly exhausted. Even if they aren't great
organization
thinkers, the know Silly when they see it.
Waking Up Holger
- If the silliness is gross enough, people need no more than a gentle
catalyst. It may be one small voice saying, "This is unacceptable."
People
know it's true. Once it's been said out loud, they can't ignore it any
longer. This may seem idealistic, but if you do wake up a sleeping
giant in
your company, you won't be the first.
If you've smiled ruefully at any of the characterizations in this book,
it's
time now to stop smiling and start taking corrective action. Sociology
matters more than technology or even money. It's supposed to be
productive,
satisfying fun to work. If it isn't, then there's nothing else worth
concentrating on. Choose your terrain carefully, assemble your facts,
and
speak up. You can make a difference ... with a little help from Holger
Dankse.
My Conclusion: Don't be discouraged that you are only one
trying to
change something silly in your work environment. If it is obvious
enough,
you may be able to easily get your co-workers to join in your efforts.